Total War Warhammer Best Auto Resolve Army
I would so love to look forward to this game but I think the predecessor(s) had a central design flaw that sounds like it will just carry over:That autoresolve becomes too convenient too fast and after a while I played the game without doing any battles at all anymore:. Battles are too time consuming.
I struggled to do significantly better than the autoresolve result. It is actually much smarter to spend a few turns creating an overwhelming numerical superiority on the strategic map then try to win a balls to the wall engagement where the odds are not in my favor. This is realistic but doesn't make for challenging battles.It is a shame that the devs put so much effort into awesome battles that I never even get to see.Perhaps they could make auto resolve actually play out as an A-I vs A-I 3D battle that I can actually watch in fast forward mode or something. That would be an interesting compromise. I think to watch them would be boring. I'm prett sure the AI just run straight at eachother and clash everytime, with a few units maybe acting differently.I agree though I too find myself auto-resolving far to many fights.
Even when i start a new campagin i say to myself. 'not this time, im fighting every fight'. Than i dont lol. I think before you start a campaign there should be a check box.
ENABLE AUTORESOLVE/DISABLE AUTORESOLVE and its unchangeable. That way you are forced to stick to your guns and fight all the battles.Silly comparison but it reminds me of quick travel in Skyrim. Id tell myself, 'nope im going to play it hard-core and travel places myself'. Few hours into the game and im racking up frequent travel miles on those fast travel horses lol. Perhaps the greatest issue is that once you have two allied fullstack armies sweeping across the map together, they cannot be realistically stopped by any single army, regardless of the composition.
This means that it really doesn't matter what your unit composition is or what faction you are playing, you will just go into auto-crush mode. And this happens IIRC after about one third of the way through the campaign turns at the latest.
After that the balance of the game has tipped so far in your favor that you become unstoppable, even with artificial mechanics like the chaos invasion of the last game.I am worried that the larger map of the new game will just add more to the boring slog / extermination part where you are just chasing down remnants of factions for like a hundred turns? I hope the vortex mechanic will cut the campaign short because while taking over the whole world sounds like fun, it sure is not challenging after you've gotten off to a good start.
Total War Warhammer 2 Steam

I understand the lure of AR these sorts of battles, but I get quite a lot where I go:'I want to see my new shiny in action'This is the last stand for faction X, I wanna crush them!' 'Can I fight this while preserving those high ranked but low wounds units' (as AR tends to kill off small units)?' I will fight this siege because AR says I'll lose but it's crap at sieges'AR says this fight is unwinnable, if I play it I can probably wipe out units A to C before dying to D to X. Which will make the next fight much easier.' And of course:'I will play this out because it looks like fun'.
Originally posted by:I'm glad to see I'm not the only one who thinks this way OP - well said! It is a dillemma to be sure.
Just dont auto resolve. You can't fault the game because you lack the restraint or self control to play out battles where you will clearly win. Well I guess you can but that would be stupid AF.
Take responsibility for your own actions kids.Oh great wise Esoteric Order of Dragon. This has 0 to do with not taking responsibility for our own actions lol.

We are taking responsibility for our actions by admitting we auto resolve when we dont want to or shouldnt be and accepting that consequence. We arent placing blame on anyone else or trying to act like we dont/didnt do this. (which is what taking responsibilty for our actions is at its core). We are also talking trying to help eachother reslove this issue. (which is indirect responsibility at its core).
So i'm not to sure you know when that phrase applies correctly. Its easy to say 'just dont auto resolve' but to some people game 'shortcuts' are to enticing even though we dont really want to use them. I am personally super glad you dont have this issue, a wise person like yourself probably wouldnt, but hey some of us do and we are sharing our thoughts and opinions. Originally posted by El Duce:I would so love to look forward to this game but I think the predecessor(s) had a central design flaw that sounds like it will just carry over:That autoresolve becomes too convenient too fast and after a while I played the game without doing any battles at all anymore:. Battles are too time consuming. I struggled to do significantly better than the autoresolve result.
It is actually much smarter to spend a few turns creating an overwhelming numerical superiority on the strategic map then try to win a balls to the wall engagement where the odds are not in my favor. This is realistic but doesn't make for challenging battles.It is a shame that the devs put so much effort into awesome battles that I never even get to see.Perhaps they could make auto resolve actually play out as an A-I vs A-I 3D battle that I can actually watch in fast forward mode or something. That would be an interesting compromise.In an actual ressponse to your post:.Battles are scaled timewise at the demographic. Utilizing speed buttons and decent play can average them to 15 minutes.Also, one thing they do to make you do manual battles at least sometimes is make you fight out the quest battles. I don't want to just say 'Git Gud' but it seems like around the 40 hour mark the game just clicks and the AI becomes trivial to beat. Originally posted by El Duce:I would so love to look forward to this game but I think the predecessor(s) had a central design flaw that sounds like it will just carry over:That autoresolve becomes too convenient too fast and after a while I played the game without doing any battles at all anymore:. Battles are too time consuming.
I struggled to do significantly better than the autoresolve result. It is actually much smarter to spend a few turns creating an overwhelming numerical superiority on the strategic map then try to win a balls to the wall engagement where the odds are not in my favor. This is realistic but doesn't make for challenging battles.It is a shame that the devs put so much effort into awesome battles that I never even get to see.Perhaps they could make auto resolve actually play out as an A-I vs A-I 3D battle that I can actually watch in fast forward mode or something. That would be an interesting compromise. Just set rules when you playFor example only auto resolve vs rebles or vs really small armies. Originally posted by El Duce:I would so love to look forward to this game but I think the predecessor(s) had a central design flaw that sounds like it will just carry over:That autoresolve becomes too convenient too fast and after a while I played the game without doing any battles at all anymore:. Battles are too time consuming.

Total War Auto Resolve Only
I struggled to do significantly better than the autoresolve result. It is actually much smarter to spend a few turns creating an overwhelming numerical superiority on the strategic map then try to win a balls to the wall engagement where the odds are not in my favor. This is realistic but doesn't make for challenging battles.It is a shame that the devs put so much effort into awesome battles that I never even get to see.Perhaps they could make auto resolve actually play out as an A-I vs A-I 3D battle that I can actually watch in fast forward mode or something. That would be an interesting compromise.Yes and No.
In my experience I massively enjoy the CAMPAIGN grand strategy which is a game unto itself without even playing the battles out.If I was forced to play out all the battles it would take way too long to play out a grand campaign.In any event I love the option to play out a battle now and then. Sometimes just because I am in the mood, but more often than not from a tactical point of view I need to for any number of reasons. Perhaps because I think I can take less casualties because I really can't afford to take the losses the auto resolve gives me, or because the auto resolve always results in a balttle loss and if I do it manually I can turn a close defeat into a close victory.Now when you consider the Total War Warhammer II coming out which massively expands the campaign map and makes the grand campaign all that more massive the option becomes even more important if you ever want to attempt finishing a game in a reasonable period of time. Higher difficulty will kinda force you to fight certain battles, you're pushed into the corner at least till mid-game and auto-resolve is unreliable, more likely you'd get better results in manual battle. Then again it demands a higher player skill level, otherwise you're more likely to lose the battle compared to auto-resolve. Late game of course, you'd be steam rolling.Or you can use mods, that'll alter the campaign and help steer the game more towards manual battle.I'd love to see a function to spectate auto-resolve battles though(AI vs AI).
Total War Warhammer 2 Best Auto Resolve Units
Sometimes you just wanna enjoy the cinematics while playing the campaign.