Schlongs Of Skyrim Lite
Skyrim Revisited: Legendary Edition – Light?I have installed Skyrim Revisited: Legendary Edition and am attempting to make a lighter version of it to play nice on my system. I know I must have missed a few things in my removal of some mods and changes to other mods (shifting patterns on some rock faces at close range most likely LOD issue). But am at a point where I could use some advice from a knowledgeable source or sources. It is asking for a lot, I know.In case anyone is interested in assisting me here is what I have removed and what I have changed, along with other important data.To start I installed the entire list choosing 1k or performance where I could, with the exception of replacing body, idol, and some armor mods. And the script lag was too heavy. So I started cutting.REMOVED; DynDoLOD, Face to Face, Vividian ENB, Vivid Weathers ENB portion only, Wonders of Weather, Burn,Freeze,Shock, Footprints, KS-Hairdos-Renewal HDT Hair only, Project Parallax Revived, ENB Terrain Parallax Fix, Realistic Water 2 ENB portion only.
I think that covers the removal.REINSTALLED: and rebuilt patch merges -ENB for ELE Light, Realistic Water 2, Vivid Weathers.Installed ENBoost in place of ENB per STEP wiki, Used BethINI to reconfigure my ini filesBelow is my mod list with highlights indicating changes mentioned above and not mentioned above. (list pasted upside down, not sure how to flip it). # This file was automatically generated by Mod Organizer.+JContainers-49743-3-2-6+PapyrusUtil - Modders Scripting Utility Functions 3.2+XP32 Maximum Skeleton Extended HDT+BodySlide and Outfit Studio – v3.7.4 2048)+TreesHD Skyrim variation LOW NEW. Don't know anything about hardware, but I'm thinking my man Whetstone is probably right that your issue is VRAM and not script lag.Base SRLE is pretty tightly configured for script weight, and should even leave room for some additions - and it doesn't look like you're adding anything with active scripts.That being said you can also use only textures from both EBT and DSI.
I'm not seeing BFS so assuming you've not installed, which is probably a good idea - apparently it's possible to use only the textures from that as well, though I've never tried. Also, I've found in my own experience NPC KO to be a bit buggy. Not exactly heavy hitting, but providing a decent amount of unexpected/unwanted behaviors - I do use many mods in addition to SRLE so it's possible that the issues came from them (It was definitely acting weird with Vigor's bleedout). For my purposes I have removed it, and honestly haven't noticed much. Probably a great mod for a thief/pacifist playthrough, other than that I don't see the point.In order to do any of that, you will have to edit your SRLE CR - remove the corresponding entries and 'clean masters' or do your own and simply omit said entries.

Well I will try these suggestions one at a time and see if that helps. I appreciate the advice.I too have experienced bizarre behaviors with knockout, I really only thought it a good idea for certain things, for example one of the quests from Notice Board has you capture.not kill a bandit.I thought 'Oh ok some protection incase i crit hit him past the point of no return.' But beyond that one example, i agree with you, i don't see the point realy. Well there is also one other benefit.Vampires.the blood potions extracted from corpses are stale (half as effective).an unconscious enemy though. One note, I am going back through the guide again and checking all the mods to tease out problem areas, I noticed that After taking out Skyrim Flora Overhaul v2.5b, I was unaware I needed to take out TreesHD Skyrim variation. And also Upgrade and Fix for TreesHD by Pfuscher.
Neither of these mods list:Mod Dependencies(As Configured): Skyrim Flora Overhaul However i think they should, are they not modifying assets from SFO? I scanned for this to quickly find dependencies.This makes me think so. Mod Notes: This mod is an add-on for 'Skyrim Flora Overhaul' by Vurt with different trunks, which are more in the style of the original game.Am I barking up the wrong tree on this? Don't know much about LOD's sorry.Thanks for the insite. As far as Trees go I think I will try going with SFO Basic Edition v1.87, (Might be able to upgrade to regular), that should be fairly performace friendly.
As far as removing files with Parallax.I have only ever seen it mentioned with ENB So I assume that I needed to remove it.While I did like the look of Tundra Ground from Skyrim HD I was a bit concerned about the 2k, there was no 1k option. That said, with the other changes I have made I might be able to place it back AFTER SOME TESTING. @runsbunsYeah, I am looking into lighter versions of some things and eliminating others.@glundruxYeah I dropped both. Trying to pack in all this goodness with my hardware is just not possible. Well it is but I have to play very carefully. I worry about overloading the hardware and breaking it.
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Can not afford to replace it yet.Example: Without ENB, my GPU fluctuates between average 70 - 99%With ENB it pretty much stays pegged at 99%. This worries me.Every where I read it says to set Vram to 4064 for my 2gb card and win 10. (Vram test tool says the same) (With ENBoost or ENB)I do not know if there is something I can do to change that. Other than not using Vividian ENBI also do not know if Depth of Field (DoF) helps to reduce Vram or not. My guess is that it is just a filter screen, and the textures are still rendered completely behind the screen.?
If I am wrong then maybe a stronger DoF may help.Edited by Silverpanther34, 23 September 2016 - 07:46 PM.
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Hello 🙂Is your result of FNIS loaded SRM animations, right?Then I want to ask you more information too.We can not propose solutions unless we know the cause.If you can, let me see your mod list files, in your MO folder, modlist.txt and loadorder.txt.I would like to compare them with my files.the list files are,your installed drive /Mod Organizer/profiles/your profiles name(or Default)/modlist.txt and loadorder.txtAnd your case, also let me see more your Screenshots of MO. Scroll down and let me see the rest of them.