Divinity Original Sin 2 Civil Ability Points
Chapter 2 - Fort Joy Chapter 2 - Fort JoyYou awaken to find yourself washed ashore. To the east is Waypoint - Fort Joy Beach (x:203 y:358) and not much else for now, so head South along the beach. You'll come across 2 voidwoken on the beach should you want to fight them, it should be a fairly simply and relatively easy fight.

Continuing south, if you look at your minimap you will see a yellow dot who is the Red Prince (x:165 y:281) standing on a rock staring out to at sea should you want to recruit him. From here head East and you should have a black cat follow you (although if you talk to it, the cat insists that it is YOU who is following HIM).
Note this is tied to an achievement where you basically have to get it through Fort Joy and into the Hollow Marshes, so save often. The magisters hate black cats, so if need be separate the character the cat is following to talk to people. The Cat will also NOT fast travel with you, is damaged by terrain ailments (poison and fire and the sorts) and will flee & disappear from combat, so after every fight try to find it by finding the yellow dot on the map, if you can't reload.You want to hit the hidden alcove spot (x:245 y:255) - where if you enter, you can find Fane (x:271 y:273) should you want to recruit him into your party. Do not proceed up the vines behind Fane and the poison on the ground just yet, instead head back out and in the middle should be a broken bridge.
Make sure to grab a shovel from it. Head North East to find a grave (x:223 y:284) and use your shovel to fight a zombie for some quick and easy exp, then go West and then South AVOIDING THE MAIN GATES to enter Fort Joy.

DO NOT USE THE MAIN GATES OF FORT JOY UNTIL THE WALKTHROUGH SAYS, it is important to avoid the main gates of Fort Joy until at least level 4. On the wall head down the nearest ladder and head slightly West to go into the main square of the Fort Joy Ghetto.Just inside the Fort Joy Ghetto you can resolve a conflict, and attempt to recruit Ifan (x:209 y:179) if you choose. Just to the south of that is Waypoint Fort Joy Square (x:201 y:157) as well as Lohse, who should be wandering around.
From there head West down the stairs into a little camp where there should be a bonfire roaring in the middle. Here you should have Gawin approach you about a proposition. Accept it and he'll tell you about a way to get out of Fort Joy if you help him. Head south a little bit, then before you leave Fort Joy head east into a little blacksmith-looking area and in the middle you'll find an elf named Amyro in a cage (x:203 y:143). Try to speak to him and Camp Boss Griff will interrupt you and talk about Elf who he thinks stole from him. Agree to find the real culprit for Griff in exchange for his freedom.
From here head out the nearby gate to the south, then head West and you should be able to locate Sebile (x:183 y:100) in this area. Keep following the shoreline along the south and west and it will curve going North. You should eventually come across Beast (x:125 y:161) who you can recruit for your party as well should you want. With all of the companions that you could potentially want to recruit found, we can now do some combat if need be.Head back south along the coast line and keep heading south until you find a lizard snoozing (x:183 y:77). Speak to him to wake him up and eventually you will find out he is the thief.
There are various things that can transpire based off your party so I won't go through every single scenario, but you should make your way back up to Griff to let him know who stole his goods, resolving that quest and freeing Amyro. Follow him to a cave (x:215 y:90) where you can enter to find Elodi (assuming you helped back her and Ifan up) to resolve her quest. Afterwards speak (but NOT with Lohse) to Saheila to get rewards for the quest involving Amyro. Once all of the dialogue is exhausted head to the southeast part of the cave where there should be some boxes you can move, and a barricade you can attack. As you explore that cave, some frogs will pop out for you to fight.

Exit the cave after the battle and there should be a dog running around, talk to the dog (note that if you have the cat following you, you'll have to split your party or ignore it if the cat is following the character with pet pal) to grab another quest. Near the cave entrance there will also be a man dying, and a doctor who can do nothing to help so cast restoration on the guy if you have it to heal him and grab some exp.Now we are going to run all the way back to the entrance to Fort Joy and head to the east, up the stairs (so the cat can follow) and you will come across some guys playing cards who tell you to pay them, which can result in your first actual test in combat.
Remember that you don't want to face any enemies who are higher level than you, so make sure to spread your party around (you can do it while a member is still talking too). Just to the East of the group at the table is a Magister you can talk to for another quest.
From here, head all the way back to the Hidden Alcove where Fane was found. This time go up the vines, and follow the linear path all the way down and you should find some turtles you can fight. You should be close to - or just - level 3 by now so head all the way back to the cave where Saheil was, and head along the Northern path going East. You should find a spot which you can dig. Head down and if you weren't level 3 already you will be now.
Divinity Original Sin 2 Civil Ability Points 2
You can fight the fire slugs down here, but you want to eventually backtrack to the beach. The reason for this is if we pop back up, there'll be another difficult fight ahead of us.
There'll be Migo, an undead magister who is a level 4 monster. You want to definitely be spread out and attempt to crowd control him down, as he can explode and throw poison in an Area of Effect attack which makes the battle super difficult, but badly outnumbering him at this point, you should need a turn or two to whittle him down and then keep him perma-disabled.Head all the way back to the Magister on top of the walls of Fort Joy Ghetto to let her know of the demise of the ghoul who turns out to be her father.
Head back to the Cavern south of Fort Joy where Saheila was, and dig in the East Corner where there's some sun shining to find a hatch. Head down and follow the path to find a statue which turns out to be Lord Withermoore. Pull out the spear and agree to help him. Head to the main floor of Fort Joy and right beside the stairs leading to the upper floor against the railing will be a hidden lever that will reveal itself when you walk close, so hit it and a hidden hatch will show up. Go down and there will be 5 soul jars in the room.
The one most North and the one on the Southeast pedestal will create fights should you want more EXP, the one on the Northeast and Southwest side are just trapped souls and the one on the Northwest is the one you want to destroy, helping you out at a later portion of the game. Note that if you have at least 15 Wit on a character, you can talk to the statue at the top of the room to get a piece of Braccus Rex armor. Finally head towards the main gate of Fort Joy Ghetto assuming you haven't triggered the cutscene there to see quite the spectacle of a Magister getting blown to bits. In the middle of the conversation, ATTACK ALEXANDER to start combat. If you damage Alexander enough you both him and Dallis will flee combat leaving you with the rest of the magisters and pets to contend with which will also unlock. Start a new game on story mode difficultyCreate an undead conjurer, and change it's civil ability to telekinesisNow run through the game normally until Windego blows up the ship, make sure to grab a weapon and head upstairs.
In the middle room with all the dead Magisters there should be a Magister Priest Medwyn on the North side in front of Fayne. Loot the body for a key and open the door with the skull mark on it. You will need to move fast to run in and grab one of the Death Fog barrels (being immune since you are undead). Now continue on until you can recruit The Red Prince to your party and do so. Make it so that the Red Prince leads and has the conversation with Dallis, switch back to your main character and attack Dallis. She will kill the magister which will make your character level 2 which is important to level up telekinesis to level 2.
Place the barrel next to Bishop Alexander and attack the barrel to have it explode and then end your turn. It should conclude with both Dallis and Alexander running off unlocking the achievement.Go up to the ramparts of Fort Joy where you found the paladin and head to the east part of the fort where there will be a drawbridge wheel you can use to lower the bridge, unlocking.
Head east to find another Vendor. Just to the south will be Waypoint Hollow Marshes - Bridge (x376 y:171). Before we head off post-Fort Joy, I will say that it is totally worth it to run back (now that we don't have to worry about the kitty cat) and clear the Fort of all enemies (however there are 2 very dangerous fights with Kniles the Fencer and High Judge Orivand so be wary!) and loot, as well as if you really want to just straight up murder all the citizens of the Ghetto you can. There's no repercussions as far as I could tell other than you lose your merchants, but it is nice to get some gold and exp back (Do NOT kill any of the citizens in the cave though).
Regardless you should be at least level 4, if not 5 by now, so time to knock out one of the harder achievements for the early game.Head north until you hit the beach, and keep heading Northeast where you should come across Windego (the lady who blew up the ship). Kill her, then keep heading NE and you'll come across a tower (X:431 y:294). Teleport a member up to the higher level to get some really good loot underneath some clouds. Head back south and along the cliffs you should find some vines to climb up (x:412 y:252) and Tarlene in front of you. Talk to her to learn about Shriekers, DO NOT ENGAGE SHRIEKERS under any circumstances. They will 1 shot you, no questions asked - so see that red dot on the map?
We want to steer clear of it.Travel back to the Hollow Marshes Bridge waypoint and head south this time and you should run into a fight with a few skeletons. Keep heading East and across a bridge that has some traps, then head South up a ladder, then East where you will be ambushed by some voidwoken around a decaying ruins area. The Voidwoken will multiply greatly so keep on your toes. Keep heading East from the ruins, and when you can head South where you'll see some Void Salamander's below that you can fight if you're level 6 or feeling up for a challenge. Keep on heading South from that spot and you should eventually come to a spot where you can talk to a Lizard on a ledge above you (x:477 y:33) to make sure you are not a Magister before putting down a vine for you to climb up to the Sanctuary of Amadia.Talk with everyone in the camp to find out information and pick up some quests. Head back to where the Salamanders were and this time take the path North where you'll find some pigs on fire (x:470, y:170). Keep heading north up a vine to a broken path above (x:451, y:186).
Go East, and then when you can go to the path to the North where you'll fight some Magisters (you should see the Shrieker in the NW of your minimap from before). Once defeated, head up the East stairs on the North side, then climb up the ladder to get higher ground for the fight below to help save Gareth. Once the battle has concluded, Gareth will go back to the Sanctuary. Before you go, make sure to activate the Waypoint Hollow Marshes Ruined Castle (x:469 y:266) than travel back to Amadia's Sanctuary and talk with Gareth to learn you need to get a Purging wand to continue. Travel back to the Hollow Marshes Ruined Castle Waypoint and head south out of the ruins, then East, then north where you should find a lone Magister that you can kill. Keep on heading East from there and eventually you will find an encampment with a lot of dead seekers and another Waypoint Hollow Marshes - Abandoned Camp (x:573 y:234).From the Abandoned Camp, head South/Southeast and you'll come across an Ice Dragon that's shackled to the ground.
Destroy both of the totems by attacking them, then talk to the Dragon and learn that you need to get a Purging Wand from an evil witch to help save him. I would HIGHLY advise against fighting the Dragon, it is level 9 but if you want to test your party's ability than make a save and go for it. Keep heading South and you should come across another Waypoint Hollow Marshes Dragon's Beach (x:583 y:104) and an entrance to a Cave where the witch can be found is just south of that waypoint. Inside the cave use your ranged characters to attack the exploding mines to set them off, then proceed forward slowly hugging the outside walls so you don't trigger the leftover traps until you get to a sort of plantish looking area of the cave. Split up your party and get ready for another difficult fight against Radeka the Witch. You want to initiate the fight yourself, don't bother talking to her but make sure you do wail on her with physical damage (be sure to utilize the teleport ability) as that is the lower of the 2, and when her armor is low enough you can CC her.
The problem is that there are a butt-load of enemies to contend with on top of her so this may take a few tries, and a few configurations of where to place your party - but as long as you are level 6 at this point you should be able to eventually kill her unlocking. Return to Slane the Dragon and choose to release him for some nice exp/loot, then travel back to Amadia's Sanctuary Waypoint and head back to where you fought the Salamanders.
Keep heading East along the beach - you will find a cave hidden by magic (x:514 y:71) which turns out to be the Vault of Braccus Rex so proceed in. Now don't interact with random things unless the walkthrough says so because the cave is full of illusion interactions. Head forward than North and you'll be rudely welcomed by Trompdoy. Ignore him and walk to the West past the 3 crates and a bridge will appear when you are near so cross it. Head South and climb up the vines between the 2 crates, then head forward causing a fight to break out - at least now you aren't caught on the low ground clumped between enemies.
After the fight head forward and when you reach the room with the Statue of illusions, talk to it and answer the following;. Very awful, rotten. A hex, a misery, a blight, a curseAfter answering correctly the door will open so proceed forward (again an illusion bridge will pop up) and you'll be attacked once again by a bunch of Trompdoy's. Now one of the Trompydoy's is the real one and you want to essentially kill the real one who will have the Cursed attribute if you examine them and the fight will end. You can loot the body for another piece of the armor of Braccus Rex and head South East where another illusion bridge will pop up.
You will enter the Vault of Braccus Rex. Loot the whole room being sure to grab the Purging Wand and another piece of Braccus Armor and say that you will help free Trompdoy when he shows up. Finally make sure you smash all of the Necromancer jars scattered in the room EXCEPT GRATIANA'S - instead put that one in your backpack. As you exit the vault go North and interact with the Statue of the Seven to be transported alone to the hall of Echoes.
Head East to talk to a spirit (varies depending on character) and you will have learned the source skill Bless and be returned to the Cavern. Hit the lever just to the south and exit the cave.Travel back to the Hollow Marshes Ruined Castle waypoint. Head south down the stairs and enter the metal door between the stairs. Go forward and Magister Sang will talk with you - oblige with his wishes since there's no way to cure (despite the dialogue boxes indicating so) and put him out of his misery. Nearby is a Source Fountain if you need any.
Divinity Original Sin 2 Civil Ability Points
What you want to do next is cast Bless on the lever to open up the door. Go and refill your source then enter and interact with the Shrine (which requires a source point) to get another piece of the armor of Braccus. Exit back to the world map and head West down the vines, and cast Bless on one of the pigs which will cause a fight with an undead lizard to break out.
Afterwards go around and bless the rest of the pigs than head back to the Shrine of Braccus Rex to restore your Source points and then head to the Waypoint Hollow Marshes Dragon's Beach and head North to find one of the pigs named Feder. Speak to it to send it to the Sanctuary of Amadia. Travel there where you can find Feder again and suggest she jump in the pool. If you haven't already interacted with the statue then do so and the end result should be the pool becomes blessed which will return Feder to human form. If you're looking to gear up, most of the time she will have extremely good gear that you can purchase. Talk to Gratiana and you can give her the soul jar that you WOULD have destroyed in the Vault and she'll reward you accordingly.Head back to where the Salamanders were, then go North and then climb up a Vine to go East and land you in front of the Gargoyles Maze (x:534 y:125).
Now you can bypass the whole maze by showing the Gargoyle the ring you looted from Trompdoy, so I won't go over it since there is no achievement directly tied to the maze itself. Head up the stairs and enter the tower, loot one of the Necromancer bodies for the key and open the door that is locked. You can move forward and put the crate on the pressure plate just below to enter the caged room and go through the passage. Hit the lever on the other side, loot the chest, and return to the other room. Go through the now unlocked door on the other side from where you came, and head through the door on the East to find a well. Cast Rain on it than talk to it.
Pay it 150 gold as it will reward richly, and you can do this with each of your characters individually.Finally head back and use your source point to open the Mysterious Tech and pull down the barrier to go in and loot until your heart's content. The final thing we can do before finishing up this part of the story is to attempt to kill the Voidwoken Deep-dweller. The issue is not the Voidwoken itself, but the undead surrounding it make such havok in this fight. If you're doing Honor mode I would HIGHLY suggest skipping this point and moving on, but on tactician you can see how this will play out. If you aren't level 6/7 then don't bother but you should be by this point if you're following along. Travel to the Hollow Marshes Ruined Castle and head South out of the castle and then West back down the vines where the pigs would have been.
Head East hugging the North side of the path and when you can, climb up some vines to some scaffolding on the high ground and split your party up at the BACK of the scaffolding. If you go to the East side of the platform you should be able to see the Voidwoken across the way so lay into it to start the fight and have everything spawn. Whether or not you want to do that fight, eventually you want to end up back at Amadia's Sanctuary.If you need to do some last minute shopping now is your chance - we are leaving the Fort Joy island very soon. When you're ready talk to Gareth and let him know you have the Purging Wand, then head to the Hollow Marshes Abandoned Camp waypoint where you'll see everyone has gathered for an assault.
Instead of heading straight forward go to the East and then down the vines just above some Shriekers. Go down and purge a few and as you move forward a good old friend comes swooping from nowhere to help save the day (but you totally had it anyways) so move forward through that room to initiate another fight with some Magisters. With them is Bishop Alexander who is another big baddy who should be down below, giving you an advantage on the field. Now a funny thing will happen; after a few turns a huge Voidwoken Drillworm will interrupt the battle making it that much more difficult - so I would recommend backing your party members off the fight to give yourself a bit of space and let the Magisters and the Worm duke it out and then clean up whoever is left over.
When Alexander falls you will unlock.